|Sunrise with the Terminals. Click for a larger view!|
Sunday, August 28, 2016
Sunday, August 21, 2016
|Sunset from Collingwood Harbour, Ontario, Canada|
Here is one from a sunset the other night, showing the Collingwood Harbour on Georgian Bay.
Sunday, August 14, 2016
|Subsurface Scattering Reference for Blender 3D Software Applied to the Default Cube|
Subsurface Scattering (SSS)
If you look at my most recent posts across my blog and some other social media spots you may start to forget I am a photographer and more of an aspiring 3D modeller. But regardless, here is another one for the whole realm of Blender 3D software enthusiasts.
I do a lot of reading, and one thing I didn't find in my searches is was something to help me understand how blender's subsurface scattering works. So I've taken it upon myself to create some subsurface scattering reference cards. They show you what happens when you change each of the SSS settings from their default, and in different lighting conditions, from a balanced lighting setup, to a heavily backlit, and a heavily side lit setup.